CEO與世界觀策略師

Kim Dong-eun

김동은

CEO of MEJE Works, a studio that builds worlds.
IP Strategy · K-Content企劃 · Fandom Systems · AI翻譯方法論
Designing the language of worldbuilding through the lens of a game developer since 1999.

20+ IP經驗年數
30+ 演講
10+ 諮詢
537 文章
世界觀建構 K-POP IP 粉絲策略 Digital Art 跨媒體 AI翻譯

個人檔案

個人簡介

crew@meje ~ whoami --full

現任職務

MEJE Works 代表 Corp. 世界觀建構 IP Strategist · Digital Artist

Previous — HYBE

Head of 世界觀建構 Library, HYBE Director of BTS World Development

前職——遊戲

NHN Games · KTH Game developer with 20+ years of experience since 1999

學界

前建國大學·聖公會大學兼任教授 Lectured on 遊戲設計 Theory

傳承

Korea's 1st-generation TRPG pioneer — Founded RPG clubs on Hitel and Chollian (early Korean online communities)

經歷

經歷年表

crew@meje ~ git log --career --oneline
2021–
MEJE Works 代表 Corp. 世界觀建構 strategy consulting, IP planning, K-content fandom design 創立·獨立
2018–21
HYBE Head of 世界觀建構 Library · Director of BTS World Development K-POP世界觀架構
2010s
NHN Games · KTH Game planning and development 線上遊戲製作
1999–
從遊戲開發者起步的職業生涯 Founded RPG clubs on Hitel and Chollian (Sword & Magic Club) Korea's 1st-generation TRPG

演講與媒體

Lectures · Publications · Appearances

crew@meje ~ git log --lectures --all

業界演講

  • 2023.09 Samsung Economic Research Institute (SERI) CX Forum — Invited Lecture
  • 2022.06 Dong-A Business Review (DBR) Mini Conference — Educational Lecture
  • 2022.08 CMS International Content Marketing Summit — Speaker
  • 2022.05 NCSOFT — Corporate Lecture
  • 2021.12 LG電子BIG——員工演講
  • 2022 IGM MMPS — Corporate 世界觀建構 Lecture
  • 2022 BBQ — Metaverse Trends Employee Lecture
  • 2022 Be My B — Lecture: Build Your Worldview

學界演講

  • 2022.09 KAIST Colloquium — Lecture
  • 22–23 延世大學ISSU——元宇宙粉絲演講
  • 2022 首爾拍賣——邀請演講(2場)
  • 2022.08 東洋大學——空間設計教授會演講
  • 2022 建國大學研究所——文化內容學會年終演講
  • 2022 建國大學BK21教育研究團——邀請特講
  • 2022 慶熙大學——飯店觀光研究所智慧科技研討會
  • 2022 德成女大——美術史特講:元宇宙藝術
  • 2022 德成女大——遊戲學科特講:遊戲世界觀設計

機構·藝術演講·顧問

  • 2022 KOCCA (Korea Creative Content Agency) — Metaverse Forum Committee Member & Moderator
  • 2022.12 KISTEP (Korea Institute of S&T Evaluation and Planning) — Technology Lecture
  • 2022.02 KOBACO — Korea Tourism PR Association Faculty Lecture
  • 2022 韓國觀光公社——行銷事業評審委員
  • 2022 韓國文化觀光研究院——採訪
  • 2023.04 韓光書法——藝術家演講
  • 2022 崔仁雅書店——讀書會演講
  • 2021 三一路倉庫劇場——藝術家演講:遊戲與心理學
  • 2021 Incheon Foundation for Arts & Culture — Artists' Lecture

業界顧問·諮詢

  • 2025 K-POP Agency — Idol IP Fandom Activity Platform
  • 2024 Gravity — Ragnarok 世界觀建構 Library & World Book
  • 2023 Gravity — Ragnarok IP Expanded 世界觀建構
  • 2022 LG電子——元宇宙博物館顧問、企劃與空間設計
  • 2022 LG電子——Web 3.0客戶價值商機報告
  • 2022 LG電子——電競螢幕客戶活動策略
  • 2022 LG生活健康皮膚研究所——皮膚MBTI內容顧問
  • 2022 P Nation——角色基礎世界觀諮詢
  • 2022 韓國調研——新元宇宙企劃顧問

著作·專欄·媒體

  • 2022.02 出版著作《現明的NFT投資者》——教保文庫每月之書
  • Ongoing Brunch 537+ articles — 世界觀建構, IP, Fandom, 遊戲設計
  • 2021.03 東亞商業評論特別報告——副角色社群
  • 2021.12 東亞商業評論特別報告——粉絲世界觀
  • 2022.03 Cheil Worldwide Magazine — How Metaverse 世界觀建構 Is Made
  • 2022.06 POSTECH Convergence Webzine X — Featured as Emerging Writer
  • 2023.07 POSTECH Convergence Webzine X — AI and Jobs
  • 2022.03 MKTV Kim Mi-kyung's Level Up YouTube — Interview (3 episodes)
  • 2022.05 MoneyMap · Woongdal Bookstore TV · Dalant Investment TV · IGM YouTube — Interviews
  • 2021.12 Money Today·TTimes——採訪(6篇)
  • 2022 Daum InterBiz — Why the Entertainment Industry Is Building Worldviews
  • 2022 網路雜誌高解析度——元宇宙中IP為何重要
  • 2022 K-POP GENERATION紀錄片Ep.4——世界觀顧問與採訪

藝術活動

  • 2022 Selected as one of 30 Artists at the World Knowledge Forum
  • 2022 Seoul Design Foundation DDP — Established Artist Invitational Exhibition
  • 2022 E-Ham Gallery — "Maison de Noel" Exhibition in Paris, France
  • 2022 李潤藝術——展覽參展
  • 2022 WeSA — Art Advisory

專業領域

專業領域

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世界觀策略

Built worldviews for 6 HYBE groups; developed Gravity's Ragnarok World Book. Designed a 7-step procedural worldbuilding process and 4-layer architecture

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K-Content企劃

Led BTS World development; planned and operated idol IP fandom activity platforms. Achieved 41% DAU conversion and 33.5% paid conversion. Global service across 43 countries

AI

AI翻譯方法論

Supports 40+ languages simultaneously via AI Hyper-Localization pipeline. Experience in global expansion of web novels and webtoons across 39 countries with translation quality management systems

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遊戲設計

20 years of MMORPG experience at NHN Games, KTH, and more. Adjunct professor at Konkuk Univ. and Sungkonghoe Univ. (遊戲設計 Theory). Korea's 1st-generation TRPG community builder from the PC communication era

ART

Digital Art

Digital art creation, visual IP strategy, worldbuilding-based art direction

BIZ

Corporate Lectures & Consulting

30+ lectures at Samsung, LG, KAIST, HYBE, Netmarble, Krafton, and more. Conducted brand and game IP worldbuilding consulting for LG Electronics, Gravity, and others